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Secluded Ritual: Malachar

Secluded Ritual is my final project. Together as a group, we decided to design a simple, small horror game. My task was to create the monster that hunts the player, from concepting to rigging and implementing the clothing physics in Unreal Engine. I focused especially on the sculpting and texturing parts, as these are the areas I want to specialize in.

Special Thanks to:
Team Lead, Environment Artist, UE-Blueprinting, and Asset Creation by
https://www.artstation.com/victoria_white

Deity Statue
https://www.artstation.com/kianclaussnitzer

Multiple Assets
https://www.artstation.com/jette_weber

Thumbnails

Thumbnails

Concept Sketch

Concept Sketch

Concept

Concept

Sculpt Full View

Sculpt Full View

Sculpt Close Up

Sculpt Close Up

Textures Full View

Textures Full View

Textures Close Up

Textures Close Up

Textures with UVs

Textures with UVs

Rig

Rig

Gameplay Trailer